Two-look OLL ยท look 2: the corners
Anti-Sune algorithm.
The yellow cross is already made. One corner has its yellow sticker on top, and 3 yellow stickers face sideways. The Anti-Sune algorithm is 7 moves long: R U2 R' U' R U' R'.
The algorithm
R U2 R' U' R U' R'
7 moves. After it, the whole top face is yellow, and the first two layers are exactly as they were.
This is the Sune done backwards.
Watch it, move by move
Turn on JavaScript to watch this on a 3D cube. The moves are: R U2 R' U' R U' R'
- R
- U2
- R'
- U'
- R
- U'
- R'
How to recognise it
The yellow cross is already made. One corner has its yellow sticker on top, and 3 yellow stickers face sideways.
Turn the top layer until the sideways yellow stickers match the picture, then do the algorithm.
Tips for learning it
- Say the moves aloud in groups: R U2 R' U' | R U' R'.
- Practise it on the virtual cube until you can type it from memory, then on a real cube.
- Do it ten times in a row and see how many go wrong. Slow and right beats fast and wrong.
FAQ
Anti-Sune: questions
What does the Anti-Sune algorithm do?
It turns the last-layer corners yellow so the whole top face is one colour. It uses 7 moves and leaves the first two layers as they were: R U2 R' U' R U' R'.
How do I recognise the Anti-Sune case?
The yellow cross is already made. One corner has its yellow sticker on top, and 3 yellow stickers face sideways. Match the top of your cube to the picture on this page.
What is the inverse of the Anti-Sune algorithm?
R U R' U R U2 R'. Doing it undoes the algorithm and recreates the case.
What comes after two-look OLL?
Two-look PLL: put the pieces in their right places. See the PLL algorithms page.
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