Example 1
What comes next: 5, 8, 11, 14, …?
- The jumps are +3, +3, +3.
- 14 + 3 = 17.
Answer: 17
🏆 Class 3 Olympiad · session 1 of 16 · 60 minutes · free
Olympiad maths is puzzle maths, and puzzles are fun. Start with warm-up games, then meet the four kinds of olympiad thinking one at a time: spot the pattern, find the odd one out, add in your head the clever way, and think a word puzzle through. Easy to start, with a stretch question in every part.
A complete lesson · 60 minutes
Open this page with your learner and work down it, or press Teach this lesson to go through it one step at a time on a big screen. Every section has something to do.
Class 3 · ages 8 to 9 · IMO, NSTSE and school olympiads
Warm-up · think first
7. Work backwards: 15 take away 1 is 14, and half of 14 is 7. Check: 7 doubled is 14, and 14 + 1 = 15.
Teacher tip: Let them guess first. Then show working backwards: undo the last step first.
🎮 Warm-up games · 7 quick games
Seven quick games on Treasure Island. Play, say why, then show the answer. Use the 2-minute timer and the spin wheel to keep it lively.
Part 1 of 4 · learn, see, practise
A pattern follows a rule. To find it, look at the jump from each number to the next: the same jump each time means add (or take away) the same number.
If the jumps are not the same, look again: the numbers might double each time, or the jumps might grow by 1 each time.
What comes next: 5, 8, 11, 14, …?
Answer: 17
What comes next: 1, 2, 4, 8, …?
Answer: 16
What comes next: 2, 3, 5, 8, 12, …?
Answer: 17
The frog hops one step at a time. Use the buttons to make it land on the right number.
Start with the warm-up and go as far as you can. The stretch questions are meant to be hard.
Part 2 of 4 · learn, see, practise
In an odd-one-out question, all the members but one share a rule. Find the rule that most of them share, then the one that breaks it.
Good rules to test: odd or even, which times table, the digits, and whether the number reads the same backwards.
Which is the odd one out: 12, 18, 24, 27, 30?
Answer: 27
Which is the odd one out: square, triangle, circle, rectangle?
Answer: Circle
Start with the warm-up and go as far as you can. The stretch questions are meant to be hard.
Part 3 of 4 · learn, see, practise
Adding 9? Add 10, then take away 1. Adding 99? Add 100, then take away 1.
Doubles are easy to remember. Near doubles use them: 25 + 26 is double 25 and 1 more.
Make 10s first: in 7 + 8 + 3, add 7 + 3 = 10, then 8 more is 18.
46 + 9
Answer: 55
25 + 26
Answer: 51
6 + 7 + 4 + 3
Answer: 20
Start with the warm-up and go as far as you can. The stretch questions are meant to be hard.
Part 4 of 4 · learn, see, practise
Read the puzzle twice. Then draw it: a row of children, legs on animals, coins in bags.
In a row, a child who is 4th from the front and 4th from the back is counted twice, so the total is 4 + 4 − 1.
A farm has 3 hens and 2 goats. How many legs are there?
Answer: 14
Riya is 4th from the front and 4th from the back of a line. How many children are in the line?
Answer: 7
Start with the warm-up and go as far as you can. The stretch questions are meant to be hard.
Watch out
In 1, 2, 4, 8 the first jump is +1, but the rule is doubling. Check every jump before you decide.
Test your rule on every number. If two numbers break it, you need a different rule.
4th from the front and 4th from the back is 4 + 4 − 1, because the same child is in both counts.
5 pieces need only 4 cuts. Draw the log to see it.
Class activity 1 of 3
Polly found six secret number codes on the treasure map. Find what comes next in each.
Class activity 2 of 3
Play in two teams. Each team finds the odd one out, then the other team must say the reason. A right answer with a reason scores 2 points!
Class activity 3 of 3
Follow the treasure clues one by one. Each right answer moves you one step closer to the chest!
After class · project
Make a tiny puzzle book with one puzzle of each kind you met today, for someone at home to solve. Put the answers on the last page.
What to make: A four-page puzzle book (fold one A4 sheet) with four puzzles and an answer page.
Stretch: Add a fifth puzzle: a pattern where the jumps grow (like 1, 2, 4, 7, 11).
| Look for | Done well when |
|---|---|
| Four kinds | A pattern, an odd one out, a quick-maths sum and a word puzzle |
| Correct | Every answer on the answer page is right |
| Reasons | Each answer says why or shows the trick |
| Fun | A cover and pictures make someone want to try it |
Copy it onto paper or print the practice sheet.
Cover: My Treasure Puzzle Book, by ______________
Puzzle 1 (pattern): ___, ___, ___, ___, ? Answer: ______
Puzzle 2 (odd one out): ___, ___, ___, ___, ___ Answer: ______ Why: __________
Puzzle 3 (quick maths): ______________________ Answer: ______ Trick: ________
Puzzle 4 (word puzzle): _______________________________________________
Answer: ______
Answer page: write how to solve each puzzleHomework
Try each on paper, then tap to see the answer and working. Or print the practice sheet.
30 (add 6 each time)
25 (the only odd number; the others are in the 10 times table)
74 (add 10 to get 75, then take away 1)
20 (4 × 2 = 8 and 3 × 4 = 12)
17 (the jumps grow by 1: +1, +2, +3, +4, then +5)
10 (7 + 4 − 1: Rohan is counted twice)
🔥 Challenge round · finished early?
Cover the notes and try these from memory. They are meant to make you think hard: draw, try small cases, and check your answer.
Put + signs between some of the digits 1 2 3 4 5 6 7 8 9 (in this order) to make 99. You may join digits, like 12 or 34. Can you find more than one way?
Talk it through or use the drawing board. There is more than one way to get there.
Quiz · 10 questions
Pick an answer to see if it is right and why. Your best score is saved on this device.
🖨 Print what we learned
Pick what to practise, then print it or choose Save as PDF in the print window to download it.
For parents and teachers
Use it as it is, or stretch any part over two sessions. Each row links to the part of the page you need.
| Time | Part | The teacher | The learner |
|---|---|---|---|
| 0–3 min | Warm-up | Ask the think-of-a-number question; show working backwards. | Guess, then check. |
| 3–10 min | Warm-up games | Play four or five games. Use the timer and the spin wheel. | Play and say why. |
| 10–18 min | Number patterns | Show the examples, then the frog hops on screen. | Practise up to the stretch. |
| 18–25 min | Odd one out | Ask for a reason with every answer. | Practise; try the palindromes. |
| 25–32 min | Quick maths tricks | Say each trick out loud together. | Practise; race the stretch. |
| 32–39 min | Word puzzles | Draw every puzzle on the drawing board. | Practise with counters. |
| 39–44 min | Pattern detective | Let them work alone; hint after a wrong check. | Crack the six codes. |
| 44–49 min | Odd-one-out showdown | Play in two teams, 2 points for a reason. | Find it and say why. |
| 49–55 min | Treasure map game | Set the last clues as homework if time is short. | Reach the treasure. |
| 55–59 min | Quiz | Run it like the olympiad: four choices, no calculator. | Answer and read why. |
| 59–60 min | Set the project | Show the puzzle book template and agree a due date. | Plan the book. |
Use counters for the word puzzles and the frog number line for every pattern. Do levels 1 and 2 together and keep level 3 for homework.
Put + signs between some of the digits 1 2 3 4 5 6 7 8 9 (in this order) to make 99. You may join digits, like 12 or 34. Can you find more than one way?
FAQ
Olympiads like the IMO have logical reasoning (patterns, odd one out, shapes), mathematical reasoning (numbers and operations), everyday maths (money, time, measures) and an achievers section with harder questions. This first class practises one idea from each.
Yes. It starts with games and easy warm-up questions, and every part has easy, core and stretch questions, so a child can begin at their own level.
Little and often works best: one class a week and 10 to 15 minutes of puzzles on other days. The homework and printable sheet in every lesson are made for that.
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